
i didnt ever mention riflemen closing in on any unit in cover, i just said After the initial skirmish phase you can call stormtroopers to boost infantry action or just go pgrens for more wrecking. For long range lmg42 shreds and g43 has nice dps and on the move boost. just dont forget to build sandbags with pioneers for grens around the map and where you wanna fight.

Wehr has the best weapons to deal with everything. After initial skirmish phase any upgraded and vetted infantry will eat tommies for breakfast. Also they cant flank properly and they lack team weapon supports hard. No, brits cant beat every main infantry in game. They are rubbish against anything at ranged combat. Early sturms are only good in cqc maps and open maps with good sight blockers. Volks are as i stated above are very good aswell and since they can build their own green cover like brits and cons they perform well as well. ppsh cons are still strong with good scaling. I can hold 2-3 grens with one cons squad sooooo.no, cons can hold lots of infantry in green cover. Gren and volk will drop the 1st rifle model before you close in and 2nd model after you are close to them.Īnd for cons they are strong.

Riflemen wont be closing on any unit which is in cover. I mean talking about on paper stats of course is not the way you play the game. Wehrmacht doesn't have much going for it infantry wise, grens can beat most other squads bar tommies only at long range and doctrinals aren't that strong, cmiiw this is all so wrong in many ways. Obersoldaten dps wise are very good, but 4 man survivability, and volksgrens are not particularly good, although early sturmpios help a bit Originally posted by rex:on a 1 on 1, out of mainline usf riflemen have good 5 man survivability and extremely high close range dps, and if in cover ukf tommies can't lose to any other mainline, so those are the 2 best squads from short-medium to medium-long rangeĬonscripts aren't that strong but guards are
